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OverviewV-Play 2 Support (Qt 5)physics acceleration object over time › Reply To: physics acceleration object over time

OverviewV-Play 2 Support (Qt 5)physics acceleration object over time › Reply To: physics acceleration object over time
#11283

Alex
V-Play Team

Hi Bas,

well that will get more tricky, as you will have to take the rotation of the ball into account then when calculating forces. Also remember, if you have friction, you won’t have perfect bounces, so for a pong game friction is maybe not very suitable. Do you need the rotation to be 100% accurate or is it just a visual thing?

Cheers,
Alex

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