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OverviewV-Play 2 Support (Qt 5)physics acceleration object over time › Reply To: physics acceleration object over time

OverviewV-Play 2 Support (Qt 5)physics acceleration object over time › Reply To: physics acceleration object over time
#11258

Alex
V-Play Team

What’s wrong about a drunken ball? 😉

Well if you take the current velocity into calculation you could achieve a good result? I didn’t test it yet but using something like

Qt.point(circleCollider.linearVelocity.x/10,circleCollider.linearVelocity.y/10)

could make sense? The idea would be to accelerate the ball by a 10th of its own speed every frame.

Cheers,
Alex

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