• How to Support the iPhone X Notch or Android P Display Cutouts in your Mobile App

    How to Handle Safe Area Insets, Notch & Display Cutout for iPhone X, iPad X and Android P

    By GT May 17, 2018

    More and more mobile devices feature a notch (or display cutout, as it is called on Android). To handle this little monster, mobile app developers now face many new challenges. The trend is spreading fast and many manufacturers already announced new 2018 models with edge-to-edge screens. For example with Android P devices like Essential Phone, OnePlus 6, Oppo R15 Pro, …

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  • v-play-anniversary-presents

    V-Play 2014 Highlights, Roadmap & Anniversary Sale

    By Christian December 30, 2014

    It’s time to celebrate! Not only a great 2014, but also our 2nd anniversary after the first official V-Play 1.0 release. We’d like to thank you, our V-Play customers & great developer community! You helped us improving V-Play and make it a world-class tool for cross-platform game and app creation. Read on for a short but intense recap what happened …

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  • V-Play Windows Phone Game Development Contest

    By Christian September 16, 2014

    With the recent addition of Windows Phone support to V-Play 2, you have a great new platform to distribute your games. The Windows Phone Store has many advantages over iOS & Android for developers, like: Less competition because fewer games are in the Windows Phone Store than on iOS or Android. Less top-quality games that run natively (like V-Play does) …

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  • Update 2.1.0: Major Qt 5 Release, V-Play 2 for All Developers

    By Christian September 2, 2014

    Starting with this V-Play release, you can now fully evaluate V-Play 2 during your trial. V-Play 2 has many benefits compared to V-Play 1, like: Deploy locally to your iOS or Android device from Qt Creator, including on-device debugging Add any native C++ / Obj-C / Java code or native libraries to your V-Play projects Full support of all Qt …

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  • qt5_2

    V-Play 2.0 Release with Full Qt 5 Support

    By Christian April 10, 2014

    Today we announce something … BIG. V-Play with full Qt 5 support is here! How this will benefit you? In many ways, just read on and find out… The V-Play Journey V-Play and Qt has come a long way since we released the first V-Play Beta two years ago. Back then, Qt 4 was still owned by Nokia, and the …

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  • sqauby-gamejam-level-cropped-w640

    6 Tips for Game Jams & V-Play Global Game Jam Promotion

    By Christian January 22, 2014

    The upcoming weekend one of THE greatest gaming events takes place: the Global Game Jam. Read on for our 6 tips for game jams and our V-Play Game Jam Promotion. Game Jams are a great way to work on prototypes because you really need to focus on few key parts of your game as there are usually only two days …

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  • v-play-christmas

    Christmas Present from V-Play: Sale Extended!

    By Christian December 25, 2013

    The whole V-Play Team wishes our great developer community: As a thank you for your support, we did prepare a special gift: the Anniversary Sale is extended until January 7th, so you have two more weeks to save $189 (that’s a hefty 30% off!) on the V-Play Pro Plan. Best Christmas Wishes and enjoy your holidays.

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  • v-play-1year

    1st Anniversary Sale, V-Play Recap and Future Announcement

    By Christian December 12, 2013

    Today is a special day, a day to celebrate. V-Play has its first anniversary, and we want to thank you, our customers, for this fantastic year and your trust in V-Play which allowed us to grow and constantly improve the world’s first Qt-powered game engine. This week, we reached a major milestone of 2,000 developers who have signed up since …

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  • New Demo Games, Tutorials & Components

    By Christian May 10, 2013

    The new daily build v1.3.3 does not only add the new level editor feature we dedicated an own blog post here, but also contains many other improvements we now want to share: Multi Scene and Multi Level Tutorial Due to frequent requests from our community we added a tutorial on how to make a game with multiple scenes and multiple …

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  • SDK Update: Symbian & MeeGo Support and Free Pro License Promotion

    By Christian October 25, 2012

    We are happy to announce what we have been working on the last couple of weeks: To start with, we have added full support for the performance-optimized V-Play renderer for two new platforms – Symbian and MeeGo. So starting from SDK version 0.9.5, you can deploy your games not only to iOS, Android, Windows, Mac and Linux, but also to …

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Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support