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Simple Ninja Game Demo

 #include "AppDelegate.h"
 #include "HelloWorldScene.h"
 #include "SimpleAudioEngine.h"

 USING_NS_CC;

 AppDelegate::AppDelegate() {

 }

 AppDelegate::~AppDelegate()
 {
 }

 bool AppDelegate::applicationDidFinishLaunching() {
     // initialize director
     CCDirector *pDirector = CCDirector::sharedDirector();

     pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

     CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
     CCSize designSize = CCSizeMake(480, 320);
     std::vector<std::string> searchPaths;

     if (screenSize.height > 320)
     {
         searchPaths.push_back("hd");
         searchPaths.push_back("sd");
         pDirector->setContentScaleFactor(640.0f/designSize.height);
     }
     else
     {
         searchPaths.push_back("sd");
         pDirector->setContentScaleFactor(320.0f/designSize.height);
     }

     CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);

     CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);

     // turn on display FPS
     pDirector->setDisplayStats(true);

     // set FPS. the default value is 1.0/60 if you don't call this
     pDirector->setAnimationInterval(1.0 / 60);

     // create a scene. it's an autorelease object
     CCScene *pScene = HelloWorld::scene();

     // run
     pDirector->runWithScene(pScene);

     return true;
 }

 // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
 void AppDelegate::applicationDidEnterBackground() {
     CCDirector::sharedDirector()->stopAnimation();

     // if you use SimpleAudioEngine, it must be pause
         CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
 }

 // this function will be called when the app is active again
 void AppDelegate::applicationWillEnterForeground() {
     CCDirector::sharedDirector()->startAnimation();

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