Blog

Category: Licensing

  • Publish your V-Play Game: Part 2

    By Alex January 17, 2013 0

    In our previous post we explained the differences between a test build and a publish build and also showed you how to publish your game in Google Play Store. In this part of our publishing tutorial series we cover publishing your shiny game in Apple’s iOS App Store. Note: In order to build games for publishing and unlimited test builds …

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  • SDK Update: Symbian & MeeGo Support and Free Pro License Promotion

    By Christian October 25, 2012 0

    We are happy to announce what we have been working on the last couple of weeks: To start with, we have added full support for the performance-optimized V-Play renderer for two new platforms – Symbian and MeeGo. So starting from SDK version 0.9.5, you can deploy your games not only to iOS, Android, Windows, Mac and Linux, but also to …

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  • Digia’s Qt Acquisition from Nokia, and the consequences for V-Play

    By Christian August 17, 2012 0

    In the last week, Nokia and Digia announced some breaking news: Digia acquires Qt from Nokia. In this article, I’ll cover what the pros and cons about this acquisition are and what that means for V-Play. The announcement did not come unexpected, as Nokia already showed interest in finding a new maintainer of Qt for a while. Their strategy, with betting …

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