In our previous post we explained the differences between a test build and a publish build and also showed you how to publish your game in Google Play Store. In this part of our publishing tutorial series we cover publishing your shiny game in Apple’s iOS App Store. Note: In order to build games for publishing and unlimited test builds …
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Category: Licensing
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Publish your V-Play Game: Part 2
January 17, 2013 0
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SDK Update: Symbian & MeeGo Support and Free Pro License Promotion
October 25, 2012 0
We are happy to announce what we have been working on the last couple of weeks: To start with, we have added full support for the performance-optimized V-Play renderer for two new platforms – Symbian and MeeGo. So starting from SDK version 0.9.5, you can deploy your games not only to iOS, Android, Windows, Mac and Linux, but also to …
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Digia’s Qt Acquisition from Nokia, and the consequences for V-Play
August 17, 2012 0
In the last week, Nokia and Digia announced some breaking news: Digia acquires Qt from Nokia. In this article, I’ll cover what the pros and cons about this acquisition are and what that means for V-Play. The announcement did not come unexpected, as Nokia already showed interest in finding a new maintainer of Qt for a while. Their strategy, with betting …
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- New Demo Games, Tutorials & Components
- V-Play Level Editor
- Extended Sprite Sheets, Text Input and Clipping Support
- Daily Builds for Pro Subscribers
- Welcome to our new Website
