Welcome to This Week in Mobile Development! August 28th – September 4th.
This week’s blog section has tips on recovering from being banned from the App Store, ethical game design and the best UI designs. Read on to find out about game development in Finland, the Rogue-like genre and user acquistion. There’s also one extra bonus blog in this week’s round-up. You can’t miss it!
Appsflyer, Mobcrush and the Chinese mobile market dominate this week’s news section! Don’t forget to subscribe to get all the latest mobile development news sent straight to your inbox. Every Friday from Felgo!
Blogs
Getting Banned From The App Store Was The Best Thing That Happened To Us
When Fling was removed from the App Store, Marco Nardone thought it spelled the end for their app. Really it was just an opportunity to get back to basics and relaunch their app even better than before. Marco gives a fascinating account of their return to the App Store and the lessons learned along the way.
Ethical Free-to-Play Game Design (And Why it Matters)
In a world of immediate results, are you losing sight of what’s happening in the long term? Veteran game designer Greg Costikyan examines this issue and much more in his dissection of free-to-play games. He tells you why planning for the long term is key to ethical game development and why you should care in the first place.
Discover the 46 best UI patterns for mobile apps.
The interesting thing about this blog post isn’t the content itself, it’s the free ebook it’s offering. Get the ebook and use the very best UI designs for your mobile app or game. It gives examples of successful apps and websites and shows you how you can use them to improve your projects.
New data on mobile user acquisition: How to lower costs, get better users, and increase LTV
Mobile user acquisition is a crucial concept in understanding how to launch a successful app or game. Thanks to new data you can improve your strategy and find out how other developers are approaching the topic. One of the keys to valuable acquisition is considering the LTV of a user and spending accordingly.
Why It’s Great to Be a Mobile Game Developer in Finland
There’s more to the Finnish mobile game development scene than giants like Rovio and Supercell. Daniel Crawley evangelizes the openness of developers in Finland and the impact of government investment for mobile game developers. If you’ve ever considered the move, this article might make your mind up for you.
‘Roguelikes’: Getting to the heart of the it-genre
The “it” genre of the last year gets a one-over in this piece by Christian Nutt. He tells us why players love them, why developers love to make them, and where this genre is headed in the future. If you’re thinking about developing one of these games, Nutt predicts that one’s bound to take the mainstream by storm sometime soon.
Bonus Blog: The Most Popular iPhone and iPad Apps of All Time
Ahead of next week’s Apple keynote speech, appannie took a look at the most popular iOS apps of all time. Of course the list is dominated by household names and only 5 companies are featured on the list. It is surprising however to see how far you have to go down the list before finding an Apple product.
News
AppsFlyer Gains Instagram Ads API Access
AppsFlyer is coming to Instagram. The Facebook Marketing Partner and Twitter Official Partner made the announcement last Thursday. The mobile attribution analytics plugin is joining a range of other apps that announced they were going to be a part of Instagram’s ad API launch. Game developer Product Madness have already announced their intentions to use the plugin.
image via adweek.com
Mobcrush raises $11M for mobile game livestreaming
Livestreaming mobile games has received a major boost as Mobcrush managed to raise $11 million in investment. The California-based company are set to take on PC-based ‘Twitch’ as a streaming service for gamers. Although unsure of the possible success they will enjoy, Mobcrush seem happy to go into the unknown. With no main competition and over 1 billion mobile users in the world, they could be on to a winner.
image via venturebeat.com
Chinese mobile market will rise 66 per cent in 2015
The mobile market in China looks set to explode this year. A new report by Niko Partners estimates that mobile revenue will hit $5.5 billion dollars this year. Even more exciting, revenue is estimated to hit $11.1 billion by 2019. Although this growth may seem attractive, it’s worth noting that one company, Tencent, currently has a 50% market share.
image via gameindustry.biz
This Week in Mobile Development!
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